
Name Family Name
|
Posted - 2011.07.02 02:37:00 -
[1]
Edited by: Name Family Name on 02/07/2011 02:38:15 1. Buff Gallente (enough said on the topic for years now)
2. Nerf Autocannons. Autocannons are not only the weapon of choice on Minmatar Ships, but also on most Cal/Gal turret hulls. Moreover, they are preferrable on any Amarr Ship lacking a ROF/Damage/Range Bonus on Lasers (Punisher, Maller, Prophecy) - same base damage, no cap usage at all compared to a Laserfit (tremendous advantage - even with controlled bursts V & maxed cap use bonuson the hull) easier to fit, better tracking, free choice of damage type... OP Autocannons are also the reason behind the Rifter being the most powerful frigate, the Rupture being completely out of line with any other T1 cruiser, lowsec being Cane/Vaga-land and all Angel Ships being ridiculously overpowered.
- Blasters should receive better tracking than AC's because they simply can't track any of their supposed targets in their own optimal - not even Megathrons with their tracking bonus. Due to their very limited range, they should maintain the highest overall DPS. - Pulse Lasers should do far more DPS than AC's - enormous PG Requirements, no choice in damage types, insane cap usage which makes a cap consumption bonus on laserboats mandatory, whereas Minmatar Ships have something useful like a ROf/Speed Bonus instead. Wasn't it for Scorch on Zealots and Abaddons the entire weponclass would be just as useless as Blasters compared to ACs (hell - and even on Abaddons you find projectiles just as often as lasers).
Hint: Have a look at the area under the curve in EFT DPS charts at different transversals whilst keeping all other AC advantages in mind.
3. Nerf Tier 2 BCs - they are dirt cheap (especially after the introduction of different rig sizes) and can be fitted to hold as much tank as some BS - moreover, their effective DPS often is better than that done by a BS due to better sig-res and tracking on guns, whilst being tremendously far mobile. Even losing the Rigs on a BS costs more than losing two entirely fit BCs. similary, they pull even with most HACs at a fraction of the price.
4. Buff large weapons (see 3.) - outside of blob fights, BS are hardly viable anymore. Especially after sniperfleets became obsolete since the introduction of easy insta-probing.
5. Shorten Siege Cycle time on dreads to 5 mins, increase scan res, #of locked targets and tracking whilst sieged.
|